Ignored shields and inflicts 50% of the base damage on nearby enemies. Inflicts a critical hit if the arrow is shot at right moment.Ĭauses bleeding (22 DPS for 3 sec). You don't know it yet, but you're already dead. Marks the enemy, who then takes +52 DPS for 15 sec. The javelin must be retrieved (if not, it comes back automatically after 10 seconds). If they're close to a wall they take 90 extra damage. Deals a critical hit if the target is bleeding or poisoned. Puzzle tower in the Promenade of the Condemned requires 3 Gardener's KeysĮnding area of High Peak Castle requires Castle KeyĬauses bleeding (25 DPS for 3 seconds). Any enemy hit by a bolt suffers a critical wound. Rapid fires bolts inflicting critical hits on rooted targets.įires a volley of bolts rooting enemies and inflicting 15 DPS for 3 seconds.įires piercing bolts, inflicting critical hits and returning bolts lodged in frozen enemies.īolts explode in the area of effect. Shoots several short-range bolts at once. Secret area at the beginning of Prisoners' Quarters - 3rd run onward only Inflicts a critical hit if the target has 3 or more arrows stuck in its body. Secret area in the 5 BSC biome requires Apex KeyĪ bow specially designed for hand-to-hand combat. Inflict critical hits to the targets behind the first enemy. Timed Door Room between Promenade of the Condemned and Ossuaryįires through enemies and keeps shooting when held down. "You can never have too many arrows" - Legolas The Jailer's son was getting pretty good at hunting rats with this. This is a list of all obtainable ranged weapons within the game.Īmmo comes back after enemies are killed. Hokuto's Bow, War Javelin and Boomerang cannot benefit from the effect of the Ammo mutation. Ranged weapons without ammo can be fired repeatedly without restriction. Most of these weapons can get affixes that slightly increases their total ammo supply. Ammunition that is impaled in enemies takes significantly longer to retrieve unless the ammo is removed by a successful parry or the enemy is killed, however, not all ammo based projectiles can be stuck in enemies, these projectiles will eventually refill automatically. Some Ranged Weapons use ammunition, which will be restored automatically after a short while. Sonic Carbine and Explosive Crossbow).Īll ranged weapons scale with Tactics, however a few of these weapons can also dual-scale with Brutality (e.g Firebrands and Infantry Bow) or Survival (e.g Frost Blast and Heavy Crossbow), meaning their damage will scale off the higher stat between the two. The individual abilities of ranged weapons varies, but generally, projectiles fired using ranged attacks are unable to hit multiple targets, unless the projectile can create an explosion or has some kind of piercing capabilities (e.g. The verse does feature some astounding hax pertaining to staying alive, including immortality (types 2,3,6,7,8) and timehax that keeps a character in a constant time loop of 24 hours, resetting all effects done to them.Most ranged weapons have the capability of firing some kind of projectiles, while some use hit-scan mechanics, both of which deal ranged damage. While not weak, the verse is far from being strong on a physical level, having many casual high-end tier 9 feats and with bosses scaling to low-end tier 8. The game revolves around an endless cycle of attempting to escape the prison island it takes place on and merely returning to the starting point to do it again. The game features an inmate known as The Beheaded who was found to be functionally immortal after his execution. Dead Cells is an independently released "roguevania" (combining the traditional rouge-like and metroidvania styles) game developed by Motion Twin.
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